![]() Personally, I don’t think it’s required as the game’s pretty liberal in terms of earning currency, but it’s a nice balance for players that want to instantly unlock all the levels of a favorite tower. While TowerMadness 2 doesn’t feature a premium currency, it does incorporate IAP via full tower unlocks (which basically just bypass currency requirements). ![]() There’s really nothing to complain about regarding the core mechanics as TowerMadness 2 leaves little to the imagination as far as its core mechanics are concerned. Simply put, TowerMadness 2 is old-school TD gameplay with a combination of set and open-path (think Fieldrunners) maps. Towers are loosely classified based on three different categories (energy, fire and electro) with the alien baddies being weak/strong/neutral against those classifications. Your mission? To defend said sheep by placing towers along the aliens’ abduction path. If you’ve not played the original, TowerMadness 2 continues the story of an alien invasion bent on abducting all the sheep in the land. True, it’s still an excellent tower defense game and expands upon the original in every fact, however, it doesn’t do much that hasn’t been seen before. In this day and age, there’s little to be said about TowerMadness 2 (Free) that hasn’t already been said through countless other TD titles. As a 3D open ended tower defense title, it was also one of the first big hits in a TD genre that is now completely saturated. Upon release, Appsgoer proclaims "you will be rewarded with an addictive, occasionally challenging strategy-demanding game." Android Central mentions "Beyond just the gameplay, this developer is doing all of the right things." Well-known app review site, Pocket Gamer, explains that "The game also balances its cheeky humour well with stages that will seriously challenge your forward-planning abilities." TouchArcade praises it as "an excellent tower defense game and expands upon the original in every fact".It’s hard to believe that it’s been nearly five years since Limbic first launched TowerMadness ($2.99) on the App Store. TowerMadness 2 received generally positive reviews. In Classic Mode, all maps and towers are unlocked. If a player can win without losing any sheep, four stars are rewarded. In Invasion Mode, all UFOs are sent as quickly as possible, and the rounds have a bonus of +25% wool. A player's score is determined by the number of waves survived. In Endless Mode, there are an endless number of waves to defeat. In Normal Mode, there is a set number of enemy waves to destroy and UFOs arrive in intervals. There are four game modes: Normal, Endless, Invasion, and Classic. This can be used to unlock additional towers and tower levels in Xen’s Laboratory, the in-game shop. ![]() Wool, the in-game currency, is rewarded for completing or failing each map. Without Invasion Mode enabled, the highest possible stars earned are three. Stars rate how well a player did on each map based on how many sheep were saved, with the highest being four stars for completing a map with no sheep lost and with Invasion Mode enabled. Once all waves of enemies are destroyed or all sheep have been abducted, the game ends and you earn a certain number of stars and wool. Each enemy destroyed provides the player with more in-game coins to build new towers and upgrade existing towers. The player destroys the aliens by building towers. The goal of each alien is to abduct one sheep. Each wave arrives in intervals, or all waves can be sent at once if Invasion Mode is enabled. UFOs drop invading aliens on landing pads and the waves of enemies make their way to the base to abduct the sheep. The objective in TowerMadness 2 is to defend a base filled with a flock of sheep from waves of aliens by destroying the aliens with diverse weapons in the form of towers. TowerMadness 2 has game controller support. TowerMadness 2 is a 3D tower defense strategy game, sequel to TowerMadness, for iOS and Android, developed by Limbic Software and released on January 23, 2014.
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